Sunday, August 19, 2018

EDUCATIONAL TECHNOLOGY 2 MIDTERM RESEARCH

1.Evaluation of Technology Learning

Definition of Terms:

Evaluation-
is a holistic approach;all the phases of learning must be seen because all of them contribute to the total development of a child.Therefore must judge the  strength of the content selected, the strategies employed, and the instructional materials used.

Technology-
is the science of the application of knowledge to practical purposes in a particular field.

Learning-
is the act acquiring new, or modifying and reinforcing existing, knowledge , behavior, skills, values; or preferences which may lead to a potential change in synthesizing information, depth of the knowledge, attitude or behavior relative to the type and range of the experience.

-Assessment needs to conform, not with the literacy to the past century but the new literacy of the 21st century.

*Solution Fluency-
refers to the capacity and creativity of the problem solving.
*Information Fluency-
ability to access digital information to designed information.
*Collaboration Fluency-
team-working proficiency characterized by the unconscious ability to work cooperative with both real and virtual partners to solve real problems.
*Creativity Fluency-
add meanings by way of designs and arts.
*Media Fluency-
analyze and create communication appropriately.
*Digital Citizenship-
 uses principle of leadership,ethics,accountability,environmental awareness,global citizenship and personal responsibility and consider his/her actions and their responsibilities.

The Four D's
*Define-consider the problem.
*Design-create carefully a step by step action to solve the problem.
*Do-execute the plan.
*Debrief-carefully review the final product.











2.Higher Thinking Skills Through Based Projects

Four IT- based Projects


I.Resource -based project-the teacher steps out of the traditional role of being a context expert and information provider, and instead lets the student find their own fact and opinion.


II.Simple Creations-


  1. In developing software, creativity as an outcome should not be equated with ingenuity or high intelligence.
  2. Analyzing-
  3.       distinguishing similarities and differences/ seeing the project as a problem to be solved. 
  4.  Synthesizing- 
  5.       making spontaneous connections among ideas, does generating interesting or new ideas.
  6. Promoting- 
  7.       selling of a new ideas to allow the public to test the ideas themselves.

  8.  Define the task-
  9.       clarify the goal of the completed project to the student.  
  10. Brainstorm- 
  11.       the students themselves will be allowed to generate their own ideas on the project. Rather than shoot down ideas, the teacher encourages ideas exchange. 
  12. Judge the ideas- 
  13.       the students themselves make an appraisal for or against any idea. Only when students are completely off check should the teacher intervene. 
  14. Act- 
  15.       the students do their work with the teacher a facilitator. 
  16. Adopt flexibility- 
  17.        the students should be allowed to shift gears and not follow an action path rigidly.


  18. III. GUIDED HYPERMEDIA PROJECTS 

  19. The production of self-made multimedia projects can be approached into different ways:
  20.  - such as in the production by students of a power-point presentation of a selective topic.
  21.  - such as when students do a multi- media presentation (with text, graphs, photos, audio narration, interviews, video clips, etc. ). 

  22. IV. WEB-BASED PROJECTS 

  23. Students can be made to create and post web pages on a given topic. But creating new pages, even single page web pages, maybe tool sophisticated and time consuming for the average student


  24.  IV. WEB-BASED PROJECTS
  25.  It should be said, however, that posting of web pages in the Internet allows the students (now the web page creator) a wider audience. They can also be linked with other related sites in the








3.Computer as ICT


  1. Objectives: 

  2. To identify the role of computers in education. To determine how computer technology transform into an educative information and communication technology (ICT) in education. To apply the computer-based technology in teaching pedagogy.


  3.  Introduction Through computer technology:

  4. 1. Educators saw the amplification of learning along computer literacy.
  5. 2. Much like reading, the modern student can now interact with computer messages; even respond to questions or to computer commands.
  6. 3. Like writing, the learner can form messages using computer language or program.

  7. Soon computer-assisted instructed(CAI) was introduced using theprinciple of individualized learningthrough a positive climate thatincludes realism and appeal with drillexercises that uses color, music andanimation.
  8. . But the evolving pace of innovation in today’s Information Age is so dynamic that within the first decade of the 21st century, computer technology in education has matured to transform into an educative information and communication technology (ICT) in education.

  9. The Rise of Personal Computer (PC)? With a computer in the classroom, teachers are able to:

  10. 1.Demonstrate a new lesson, present new material,
  11. 2. Illustrate how to use new programs,
  12. 3. Show new websites .

  1. Educational Instructional media communication media consist of audio-visual  comprise the media of aids communication.
  2. Examples are the  using the print, film, radio blackboard, photo, film television or satellite and video. means of communication

  3. The programs (capabilities)normally installed in an ordinarymodern PC are: 

  4. Microsoft Office – program for composing text, graphics, photos into letters, articles, report, etc. Power point – for preparing lecture presentations.
  5.  Excel – for spreadsheets and similar graphic sheets.
  6. Internet Explorer – access to the internet.
  7.  Yahoo or Google – websites; e-mail, chat rooms, blog sites, news service (print/video) educational software etc.
  8.  Adobe Reader – graphs/photo composition and editing. 
  9. MSN – mail/chat messaging.
  10.  Windows media player – CD, VCDplayer. 
  11. Cyber Power – DVD player 
  12. Windows media player – editingfilm/video.

  1. What is ICT? 
  2. ICT is an acronym that stands for Information Communications Technology. Lets focus on the three words behind ICT: - INFORMATION - COMMUNICATIONS - TECHNOLOGY

  3.  ICT covers any product that will store, retrieve, manipulate, transmit or receive information electronically in a digital form.
  4.  ―diverse set of technological tools and resources used to communicate, and to create, disseminate, store, and manage information. include computers, the Internet, broadcasting technologies (radio and television), and telephony.

  5.  How can ICTs help expand access to education?
  6. 1. ICTs make possible asynchronous learning, or learning characterized by a time lag between the delivery of instruction and its reception by learners. Online course materials, for example , may be accessed 24 hours a day, 7 days a week.
  7. 2. Teachers and learners no longer have to rely solely on printed books and other materials in physical media housed in libraries (and available in limited quantities) for their educational needs.
  8. 3. ICTs also facilitate access to resource persons—mentors, experts, researchers, professionals, business leaders, and peers—all over the world.

  9. How does the use of ICTs help prepare individuals for the workplace?

  10.  Technological literacy, or the ability to use ICTs effectively and efficiently, is thus seen as representing a competitive edge in an increasingly globalizing job market. 
  11. Examine the table: 
  12. Table 1. Skills Needed in the Workplace of the FutureSource: 
  13. Adapted from EnGauge. North Central Regional EducationalLaboratory. Available Online athttp://www.ncrel.org/engauge/skills/21skills.htm. Accessed 31 May2002.

  1. Digital Age Literacy Global awareness
  2.  - Functional literacy
  3. - Understanding of Ability to decipher how nations, meaning and corporations, and express ideas in a communities all over range of media; this the world are includes the use of interrelated Scientific literacy
  4. Understanding ofCultural literacy
  5. - both the theoreticalAppreciation of and applied aspects the diversity of of science and cultures mathematics Information literacy
  6. - Ability to Technological find, evaluate and literacy
  7. - Competence in the make appropriate use of information use of information, and communication including via the technologies use of ICTs
  8. Adaptability Creativity Ability to adapt Risk-taking Ability to use and manage in Curiosity InventiveAbility to take imagination to a complex, Desire to know Thinking risks create new interdependent things world
  9. Effective Communication Teaming
  10.  -Ability to work in a team Collaboration and Interpersonal skills
  11.  - Ability to interact smoothly and work effectively with others interpersonal skills Personal and social Responsibility
  12. - Be accountable for the way they use ICTs and to learn to use ICTs responsibility for the public good Interactive communication Competence in conveying, transmitting, accessing and understanding informationHigh Productivity 
  13. -Ability to prioritize, plan, and manage programs and projects to achievethe desired results. Ability to apply what they learn in the classroom to real
  14. -life contexts to create relevant, high-quality products

  15.  How can the use of ICTs help improve the quality of education?

  16. 1. Motivating to learn- ICTs such as videos, television and multimedia computer software that combine text, sound, and colorful, moving images can be used to provide challenging and authentic content that will engage the student in the learning process.
  17. 2. Facilitating the acquisition of basic skills.- Educational television programs such as Sesame Street use repetition and reinforcement to teach the alphabet, numbers, colors, shapes and other basic concepts.
  18. 3. Enhancing teacher training- ICTs have also been used to improve access to and the quality of teacher training.- For example, institutions like the Cyber Teacher Training Center (CTTC) in South Korea are taking advantage of the Internet to provide better teacher professional development opportunities to inservice teachers.
  19. How can ICTs help transform thelearning environment into one that is learner-centered?

  20. 1. . Active learning. -ICT enhanced learning mobilizes tools for examination, calculation and analysis of information, thus providing a platform for student inquiry, analysis and construction of new information

  1. 2. Collaborative learning.-ICT-supported learning encourages interaction and cooperation among students, teachers, and experts regardless of where they are. 

  2. 3. Creative Learning.- ICT-supported learning promotes the manipulation of existing information and the creation of real-world products rather than the regurgitation of received information.

  3. 4. Integrative learning.- ICT-enhanced learning promotes a thematic, integrative approach to teaching and learning.- This approach eliminates the artificial separation between the different disciplines and between theory and practice that characterizes the traditional classroom approach.


  4. 5. Evaluative learning.- ICT-enhanced learning is student- directed and diagnostic.- Unlike static,text- or print-based educational technologies, ICT-enhanced learning recognizes that there are many different learning pathways and many different articulations of knowledge.- ICTs allow learners to explore and discover rather than merely listen and remember.
  5. The Uses of ICTs in EducationEach of the different ICTs—print, audio/videocassettes, radio and TV broadcasts,computers or theInternet—may be used for presentation anddemonstration, the most basic of the fivelevels.

  6. How have radio and TV broadcasting been used in education? There are three general approaches to the use of radio and TV broadcasting in education: 

  7. 1) direct class teaching, where broadcast programming substitutes for teachers on a temporary basis; 

  8. 2) school broadcasting, where broadcast programming provides complementary teaching and learning resources not otherwise available; and

  9. 3) general educational programming over community, national and international stations which provide general and informal educational opportunities.

  10. Activity 2 
  11. (Give your reaction as you read the paragraph. 
  12. Post your reaction on http://promotelearners.blogspot.com/ The paragraph will be posted on the blogsite.)
  13. (Please visit the blogsite for conveniences reading)
  14.  Box 2. Promoting Learner-Centered Pedagogy through ComputersProject CHILD (Computers Helping Instruction and Learning Development) is a computer- integrated instruction programme developed in 1988 by the University of Florida for grades K-5 (pre-school and primary school).
  15. The programme focuses on three subject areas—reading,writing and mathematics. Each Project CHILD classroom has a learning station with between three to six computers. Butzin describes a typical Project CHILD classroom scenario thus:• 
  16. A class period begins with the teacher conducting a whole group lesson—let’s say an introduction to fractions. After about 10 minutes of direct instruction, the students fan out to their first assigned learning station. Each station will have an activity related to fractions. Some stations will focus on skill practice, while others will focus on concept development. The station activities encompass kinesthetic (hands-on) learning as well as auditory and visual modalities. The teacher assigns instructional software at each computer station to tie in with the lesson objectives.• As student groups work at their stations, the teacher circulates to help, probe, assess, and encourage students as they work on their assigned tasks.When a student finishes an activity…[s/he] moves on [to the next station] as needed. At the end of the period, the teacher gathers the class together for reflection and discussion on the day’s activities.• Teachers form cross grade subject-specific clusters (K-2 or 3-5) and work with children over three years, the better to judge what software is appropriate for the subject and to allow students to learn at their own pace. Teachers are also given one year training on integration and are provided with research-based materials for lesson planning and technology integration. Over a decade’s worth of research on Project CHILD students have shown that they have scored consistently higher on standardized tests than their counterparts in traditional classrooms, and that the positive effects of the programme have increased over time. Project CHILD students also exhibited better attitudes toward school and learning, and better discipline as well. Project CHILD has been recognized as an effective programme by the U.S.Department of Education’s National Diffusion Network and has received funding for nationwide expansion. Source: Butzin, S.,―Project CHILD: A Decade of Success for Young Children‖. Available

  17.  How have computers and theInternet been used for teaching and learning? 3 General Approaches to the instructional use of computers and the Internet 

  18. 1)Learning about computers and the Internet, in which technological literacy is the end goal;
  19. 2) Learning with computers and the Internet, in which the technology facilitates learning across the curriculum; and 
  20. 3) Learning through computers and the Internet, integrating technological skills development with curriculum applications.

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